VBS2™ - Virtual Battlespace 2 - is a fully interactive,
three-dimensional training system providing a premium synthetic
environment suitable for a wide range of military (or similar) training
and experimentation purposes. VBS2™ offers both virtual and constructive interfaces onto
high-fidelity worlds of unparalleled realism.
VBS2™ VTK (Virtual Training Kit) is the baseline VBS2 product, a complete package combining the
robust and flexible VBS2 virtual environment with scenario editors, a
development suite (for terrain and 3D model import) and an integrated
HLA/DIS gateway. It is a versatile framework for either employing or customising VBS2, with an emphasis on empowering the end user to both create scenarios or import content (such as new terrain areas or 3D models).
VBS2™ is not designed for entertainment and is only available to the serious games market. Gamers are advised to purchase ArmA, the latest game developed by Bohemia Interactive.
The
VBS2™ game engine has been entirely developed by Bohemia Interactive,
and is capable of rendering large terrain areas (up to 100km x 100km) with an
impressive level of detail. The engine uses advanced software technology to populate
the terrain with hundreds of thousands of objects
such as buildings and vegetation. Diurnal rotation
of the earth (Day/Night), accurate sun angles for
latitude and date of the year, time-lapse weather
patterns, and celestial objects are all accurately
modeled.
VBS2™ is a fully-featured training tool including after-action
review capability, HLA/DIS compliance, and a comprehensive yet
easy-to-use mission editor that allows any imaginable scenario to be
created and also modified in real time.VBS2™ has potential applications across the entire training and
experimentation spectrum.
VBS2™ is designed to replace all previously released Bohemia
Interactive training products including VBS1™ and Ambush!. VBS2™ is based on the commercial gaming
engine Real Virtuality 2 created by Bohemia Interactive. It can be
specifically tailored to meet the individual needs of military, law
enforcement, homeland defense, and first responder training
environments.VBS2™ can be easily deployed on laptops or desktops over a LAN or
through the Internet, delivering cost-effective solutions for
distributed interactive training.
VBS2™ is also suitable for a wide
range of analysis tasks and is shipped with data logging and
after-action review (AAR) functionality.VBS2™ is not designed for entertainment and is only available to the
serious games market. Gamers are advised to purchase entertainment
products developed by Bohemia Interactive.
VBS2™ is the perfect combined arms training solution. Participants operate as virtual entities that
may use personal weapons, drive vehicles, operate weapons stations, fly aircraft and even board and pilot ships.
Any weapon platform or sensor, from UAVs and ground surveillance radar through to artillery can be modeled
to varying degrees of fidelity in the flexible VBS2™ game engine
Since our first release – Operation Flashpoint ,
the backbone of DARWARS Ambush! – we’ve strived to provide you with the
most realistic, customisable and extendable simulation product while
remaining highly affordable. Today’s simulation marketplace is
inundated with game engines – but don’t believe the lies, modifying a game engine for military use is an expensive process, and it is not just a one-off cost!
Although
a game might be suited for one purpose, if a new requirement emerges
then a full development team and additional licenses will be needed and
this is proven to be expensive – especially if source code modifications are required.
However,
we at Bohemia Interactive have defined ourselves through delivering
products not words for almost 10 years, redefining rapid, cost-effective development in the process. Empower your end users right now, through the VBS2 VTKOpen Platform that provides maximum capability at an affordable price.