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ARMA: Warfare

adv_warfarelogo.gif ARMA Warfare je kombinací týmové multiplayer mise
a „realtime“ strategie, kterou obsahuje
poslední volně šiřitelný patch pro hru ARMA

  • Masivní online bitvy
  • Strategie na vlastní oči
  • Dobývejte Jižní Sahrani
  • Hrajte si po svém
  • Nové jednotky a zbraně

V takovém měřítku jste válku v herním světě nezažili!

Další info...

Anketa měsíce

Co máte na hře ARMA nejraději?
 
Blíží se vydání ArmA: Queen's Gambit
ARMA - Latest News
Tuesday, 25 September 2007

logo_queensgambit_small.gif ArmA: Queen's Gambit - oficiální datadisk pro světově uznávanou hru ArmA: Armed Assault již klepe na dveře. Na pultech obchodů se objeví 28. září a od 8. října bude přes službu Sprocket zahájena i digitální distribuce.

 
Virtual Battlespace 2
BI Simulations
Friday, 21 September 2007
  • VBS2™ is not designed for entertainment and is only available to the serious games market. Gamers are advised to purchase ArmA, the latest game developed by Bohemia Interactive.
  • The  VBS2™ game engine has been entirely developed by Bohemia Interactive, and is capable of rendering large terrain areas (up to 100km x 100km) with an impressive level of detail. The engine uses advanced software technology to populate the terrain with hundreds of thousands of objects such as buildings and vegetation. Diurnal rotation of the earth (Day/Night), accurate sun angles for latitude and date of the year, time-lapse weather patterns, and celestial objects are all accurately modeled.
  • VBS2™ is a fully-featured training tool including after-action review capability, HLA/DIS compliance, and a comprehensive yet easy-to-use mission editor that allows any imaginable scenario to be created and also modified in real time. VBS2™ has potential applications across the entire training and experimentation spectrum.
  • VBS2™ is designed to replace all previously released Bohemia Interactive training products including VBS1™ and Ambush!. VBS2™ is based on the commercial gaming engine Real Virtuality 2 created by Bohemia Interactive. It can be specifically tailored to meet the individual needs of military, law enforcement, homeland defense, and first responder training environments. VBS2™ can be easily deployed on laptops or desktops over a LAN or through the Internet, delivering cost-effective solutions for distributed interactive training.
  • VBS2™ is also suitable for a wide range of analysis tasks and is shipped with data logging and after-action review (AAR) functionality. VBS2™ is not designed for entertainment and is only available to the serious games market. Gamers are advised to purchase entertainment products developed by Bohemia Interactive.
  • VBS2™ is distributed worldwide by Bohemia Interactive.

VBS2™ is the perfect combined arms training solution. Participants operate as virtual entities that may use personal weapons, drive vehicles, operate weapons stations, fly aircraft and even board and pilot ships. Any weapon platform or sensor, from UAVs and ground surveillance radar through to artillery can be modeled to varying degrees of fidelity in the flexible VBS2™ game engine

Learn more...
 
Landscape Almost Real
Developers blog
Thursday, 20 September 2007

In our company, there was always an ambition to create landscape which would feel real. As we constantly improved our tools and refined our technology, it is finally possible to take the image of real-life countryside and bring the best of it into ARMA 2. We have chosen a piece of forgotten land somewhere in North Bohemia in the hopes of bring you a wild and hilly environment suitable for large-scale combat operations.

From the map of Chernarus.

4 komentářů k článku
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Programmer
Available jobs in Bohemia Interactive
Tuesday, 11 September 2007

Requirements:

  • routine C++ knowledge
  • teamwork abilities
  • willingness to learn and develop new techniques
Contact Us
 
Designer
Available jobs in Bohemia Interactive
Monday, 03 September 2007

Requirements:

  • focus on and building of game world and gameplay principles
  • ability to self-solve problems (trouble-shooter)
  • willingness to learn and develop new techniques
  • experience with scripting, game configuration, mission editing and other free tools distributed by BIS (Visitor)

Contact Us

 
3D artist – Animator
Available jobs in Bohemia Interactive
Monday, 03 September 2007

Requirements:

  • similar as “modeler”, routine work in SW MAYA
  • familiar with animated organic models (skeleton setup, skinning) and realistic movement animation
  • knowledge of human anatomy and biomechanics

Contact Us

 
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