
VBS2™ - Virtual Battlespace 2 - is a fully interactive, three-dimensional training system providing a premium synthetic environment suitable for a wide range of military (or similar) training and experimentation purposes. VBS2™ offers both virtual and constructive interfaces onto high-fidelity worlds of unparalleled realism.
VBS2™ is the perfect combined arms training solution. Participants operate as virtual entities that may use personal weapons, drive vehicles, operate weapons stations, fly aircraft and even board and pilot ships. Any weapon platform or sensor, from UAVs and ground surveillance radar through to artillery can be modeled to varying degrees of fidelity in the flexible VBS2™ game engine
Since our first release – Operation Flashpoint , the backbone of DARWARS Ambush! – we’ve strived to provide you with the most realistic, customisable and extendable simulation product while remaining highly affordable. Today’s simulation marketplace is inundated with game engines – but don’t believe the lies, modifying a game engine for military use is an expensive process, and it is not just a one-off cost!
Although a game might be suited for one purpose, if a new requirement emerges then a full development team and additional licenses will be needed and this is proven to be expensive – especially if source code modifications are required.
However, we at Bohemia Interactive have defined ourselves through delivering products not words for almost 10 years, redefining rapid, cost-effective development in the process. Empower your end users right now, through the VBS2 VTK Open Platform that provides maximum capability at an affordable price.
