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A few weeks ago we shared the first details on our
roadmap for Arma 3, outlining
what we're working on for the years 2014 and 2015. We discussed further support, such as the free Bootcamp Update, revealed two premium DownLoadable Content (DLC) packages, and provided a first glance at a future Expansion.
Today, we'd like to follow-up on that and explain how this new content fits into the Arma 3 platform, mainly with regards to preventing a split in our playerbase. To frame our plans, let's take a look at the way DLC is typically handled in games, the way we did it for Arma 2, and our motivations for changing this up in Arma 3.
Earlier this year, we
shared our general goals for Arma 3's post-release roadmap. In short, we set out our intention to
support the game, to refine content and features, and to
invest in the platform. Since then, the team has been hard at work!
While the development team is hard at work to deliver the first Arma 3 campaign episode, the game’s massive islands have already been deployed. Considered as the crown jewel of Arma 3 by many virtual combatants, we talked to one of Altis’ masterminds, Environment Lead Martin Pezlar!
The moment we’ve all been waiting for is finally here: the launch of Arma 3. To celebrate this massive milestone, we checked in with Bohemia Interactive’s founder and CEO, Marek Španěl, to talk about the past, present, and future!
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