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The Cold War Rearmed (CWR) modification is a collaborative project with Bohemia Interactive (BI) and community fans to bring the ever popular Cold War Crisis campaign and content into ArmA. The idea is to rework the original content to take advantage of the enhancements BI has made to the ArmA engine. As a second phase, the CWR team also plans to convert the Resistance campaign and content.
CWR developers Blog
It has been a long 6 months, the team has been working day and night since the middle of March 2007, we had begun a bit earlier on a few conversions of vehicles and islands, but you can say that the project had offically kicked off when all the backend facilities of the project were working properly.
During the starting of the project, the team was pretty much left
to figure out how to set up and configure the tools, configure the
packing pipeline, and for many of us we needed to learn how to use the
SVN. Through knowledge sharing and perseverance, everything has come
together nicely.
The CWR team itself is comprised of many smart and talented
individuals ranging from the young to some with every day jobs to
others who are retired, many of these guys work every free minute they
can spare on some piece of CWR.
The work environmentWhen most people think of 'the tools' they
think O2 & Visitor. People who are developing a large scale mods
need to think about the bigger project. Revision controls, consistent
working copy, having many people changing content continously can be a
nightmare. The CWR team has been lucky in that Bohemia Interactive
Studio have provided CWR with a SVN + packing pipeline, along with the
tools these additional items complete the work environment.
The SVN helps the CWR team to keep current copies of the project on all
the artists/developers hard drives with only incremental updates along
with revision controls. The packing pipeline, which is just a bunch of
batch files allows each team member to convert/binarize and pack only
the addons they choose or pack all the addons at once.
MileStonesThe first mile stone
CWR set out to achieve was to prepare a release which is similar to the
first demo released by Bohemia Interactive back in 2001, version 0.36, this would include the island of Malden, East & West
units, and all the rest of the content that was included in the demo.
After 6 months of hard work, the final touches are being done on Malden
and the new units, at the same time Everon is well on its way and
shaping up nicely.
The rest of our planned milestones can be found on the CWR Biki page.
The Content
Work is being done in many areas of the project,
most importantly is the re-creation of the original islands which were
pretty well recreated from scratch. In the last 6 months Malden and all
the trees and bushes have been updated and ported over to take full
advantage of ArmA features. Many will be happy to know that the 6 year
old bug where the sign at La Trinite that read La Riviere has been
fixed on Malden.

The user interface and fonts have been updated/imported to give you the look and feel of Operation Flashpoint.

Units, vehicles & weapons are under constant changes!

James Gastovski’s blog
The ideas and articles are written by
several people from the CWR team.
Head on over to James Gastovski's blog you will find a new blog entry and some additional screen shots.
Interesting Statistics about the CWR Mod
The SVN counter is at 790+ revisions/builds. Wow thats alot of changes!
Malden (abel) in RAW format is 700MB, 13,000+ files - 95% complete
Everon (eden) in RAW format is 650MB, 13,000+ files - 60% complete
CWR Mod in RAW format is 4.31 GB 38,500+ files
CWR Mod to date fully PBO'd is 882 MB
Readers have left 6 comments. No.6 Welcome Cold War Crisis
As a BIS fan, I'd like to welcome this great idea into ArmA. I loved so much the stories of Operation Flashpoint Cold War Crisis as they made us feel we're really in a cruel cold war. I also hope BIS would bring some new campaings and stories. No.5 ME and Graphics optimization
I'm a big fan of both OPF and ArmA. I'm in gaming bussines for quite some time (10yrs). I made several Bohemia's product reviews and as all of them are great and innovative they ALL have two MAJOR problems - graphics engine which has poor graphics optimization requireing a serious hardware to play... and non user friendly, completly unsupported by BI Mission Editor. Many can and know how to prep some cool nonlinear missions but to get to know it well requires digging through hundreds of websites and hours of frustrating testing time (testing waypoint, script behaviour etc). Anyway looking forward to play ArmA2. No.4 Huhu
I always thought about OFP in ArmA and now its real. I hope for OFP soundtracks cause they pwn! I just can't f***ing WAIT! CAN'T! ; D No.3 Please go ahead1
my hope was since years that we will get OFP with modern graphics/physics. now its right here! please work for the release. i cant wait! No.2 Great!
One word: awesome No.1 Cold War Crisis is back!
Sweet. I can't wait to experience the cold war crisis again ;-)
"Hey, Kozlowski. What do you think's down there?" "I dunno, Fowley. You think it's the Russians?" "Don't be a schmuck. The Russians wouldn't dare." "Yeah, Fowley. They must look across the sea at you and feel pretty scared." "Talking of scared, what's that stink? You filled your shorts, Kozlowski?" "I dunno, Fowley. Here, you wanna take a look?" |