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ArmA2 Vegetation progress 2
Written by Jan Hovora   
Monday, 12 May 2008

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So what's the progress since the last blog entry?

All generated vegetation is nearly done, after we totally reworked the scripts for conifer trees for better results. There will just be a final color tuning on the vegetation. You can see some ingame screenshots showing how it looks now. There are some small issues with multiplication of sections when trees are blended, problem is in some trunk lightmaps that are not shared through LODs, something easy to fix. But the main focus is now on special vegetation LODs. We also found problems with LOD switching on bushes, because LODs were too different, we reworked the algorithm for choosing representative polyplanes and made this algorithm more controllable and flexible, there was also another bug, Linda never inspected the whole branch when finding topology similarity- this was fixed. This bug was not specific just for bushes, but bushes as more chaotic structures then trees, were much more affected by this problem.

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Breaking the 32 bit Barrier
Written by Ondřej Španěl   
Wednesday, 12 March 2008
The quest for the best memory handling is finally over?
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ArmA Support And Patching Plans - Part II
Written by Ondřej Španěl   
Thursday, 06 March 2008
Where is that patch?
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